#pragma once

namespace ja2
{
	//! Interface for init game state.
	class IInitGameState : boost::noncopyable
	{
		// Attributes
	private:

		// Operations
	public:

		// Construction/Destruction
	public:
		virtual ~IInitGameState() = 0;
	};

	inline IInitGameState::~IInitGameState()
	{
	}
} /*ja2*/